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Supreme commander 3 trailer
Supreme commander 3 trailer











You'll also want to pay more attention to your incoming Mass and Energy reserves so you don't have builders sitting around waiting for resources. With this change, you need to more carefully manage the build statuses of your Engineers and factories, and be prepared to use manual pausing and unpausing, because the least expensive units or buildings queued always get priority. It allows you to pre-plan your bases and unit queues beyond what you can afford with your resources at any given time during a game. While it may sound like a simple change, it changes the way you play the game and manage your economy. With this patch, you pay for units when construction starts. If there is a problem on the forums, PM me.In the launch version of Supreme Commander 2, you immediately paid for units and structures when queued.

supreme commander 3 trailer

I have to say, if I get the game, I think I'll be loving the naval battles the most. just because I want the funky posterĪnd those screens look beautiful, Arikado.

supreme commander 3 trailer

I am tempted to get the UEF edition of the game from pre-order. No suprise with the number of units it'll have on the battlefield. its better to wait.īut with SupCom, its not the graphics which are so intensive (at least it doesn't have to be), its the RAM and CPU which will be the major bottleneck. so thats a plus.Īnd even if I don't intend on actually buying a DX10 card in the end, it'll hopefully push the price of the DX9 cards down a bit. But even if I don't, the DX10 cards can supposedly play DX9 stuff better than most DX9 cards. Why DX10 if I won't get Vista? Well, DX10 is the next evolution, and one day I'll get around to using it, I'm sure. I'd love to get this game, but I won't until I've built up my comp, and I won't until some more DX10 cards come out. Attach signature (signatures can be changed in profile)













Supreme commander 3 trailer