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Civ 6 auto explore
Civ 6 auto explore









One Great Person per category is available at a time, and when enough points in that person’s category are earned, you can recruit them or hold onto those points until someone else takes them and reveals the next Great Person in that category Happiness is city-specific not empire-wide, based on each city’s supply of happiness-generators You must pay gold to swap out cards at will Unlocking a new set of cards through research lets you swap out cards for free Hand-drawn map art style covers undiscovered and fog-of-war territoryĭistricts: small sections contained within a city dedicated to the production of certain resources, with adjacency and resource bonusesĪs you discover, build and win victories in battle, you pick up research bonuses towards future tech, making research more opportunisticĬivics is a parallel tree for social technologies that unlocks color-coded cardsĬollect cards for boosts, placed in a limited number of slots depending on government typeĭifferent forms of government have different locked-in bonuses and different distribution of customizable slots Geographic locations offer bonuses to important buildingsīuilding is tied to the landscape: you may not be able to construct certain buildings because you lack space or the right resources Military engineers in the mid-game let you build your own roads Trade routes are the only way to build roads between cities during early turns You can’t direct them to auto-develop landīuilders last for a limited amount of tasks and then die It takes builders one turn to develop a piece of land 'Civ 6': New 'Civilization' Game Features Big Changes To Warfare.'Civilization VI' Has Better Big Ideas Than 'Civ V' Did.











Civ 6 auto explore